Castlevania SOTN

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Revision as of 14:42, 25 March 2023 by Xeeynamo (talk | contribs) (Created page with "Castlevania: Symphony of the Night (SOTN) is a game initially released for PlayStation 1 in 1997. === Links === decomp project: https://github.com/xeeynamo/sotn-decomp progress page: https://sotn.xee.dev/ === Versions === On PlayStation 1 there are 8 known versions of the game: * '''jp10''': The very first release back in 1997 Feb 20 * '''jp11''': Mostly bugfixes, released in 1997 Mar 6 * '''usproto''': English prototype showcased at...")
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Castlevania: Symphony of the Night (SOTN) is a game initially released for PlayStation 1 in 1997.

Links

decomp project: https://github.com/xeeynamo/sotn-decomp

progress page: https://sotn.xee.dev/

Versions

On PlayStation 1 there are 8 known versions of the game:

  • jp10: The very first release back in 1997 Feb 20
  • jp11: Mostly bugfixes, released in 1997 Mar 6
  • usproto: English prototype showcased at the E3 with the build date of 1997 Jun 17
  • us: Released in US the 1997 Sep 1, the version currently in decompilation
  • eu: Released in Europe the 1997 Sep 30
  • hk: Released in Asia the 1997 Nov 30
  • jp12: The last official iteration of the game, released in 1998 Jan 23
  • hd: PlayStation 1 build found in Castlevania Dracula X Chronicles for PSP with a build date of 2006 Oct 22

Some internal files (eg. ST/MAD/MAD.BIN) are compiled and linked with an even earlier release of jp10, indicating older builds were at some point available.

Game structure =

The game heavily uses overlays. The main executable is just a thin abstraction layer between the game engine and the hardware. The game engine is found in the overlay DRA.BIN, which connects to the stage overlays found in the ST/ folder. Various other overlays are loaded depending from the situation in the game and they are found in the BIN/ and SERVANT/ folders.

External resources